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Clone Graph 图的复制 @LeetCode

 
阅读更多

思路:

图的复制,基于BFS,用到了Hashtable来去重


参考:

图的遍历有两种方式,BFS和DFS

这里使用BFS来解本题,BFS需要使用queue来保存neighbors

但这里有个问题,在clone一个节点时我们需要clone它的neighbors,而邻居节点有的已经存在,有的未存在,如何进行区分?

这里我们使用Map来进行区分,Map的key值为原来的node,value为新clone的node,当发现一个node未在map中时说明这个node还未被clone,

将它clone后放入queue中处理neighbors。

使用Map的主要意义在于充当BFS中Visited数组,它也可以去环问题,例如A--B有条边,当处理完A的邻居node,然后处理B节点邻居node时发现A已经处理过了

处理就结束,不会出现死循环!

queue中放置的节点都是未处理neighbors的节点!!!!

http://www.cnblogs.com/feiling/p/3351921.html

http://leetcode.com/2012/05/clone-graph-part-i.html


package Level5;

import java.util.ArrayList;
import java.util.Hashtable;
import java.util.LinkedList;

import Utility.UndirectedGraphNode;


/**
Clone Graph 

Clone an undirected graph. Each node in the graph contains a label and a list of its neighbors.


OJ's undirected graph serialization:
Nodes are labeled uniquely.

We use # as a separator for each node, and , as a separator for node label and each neighbor of the node.
As an example, consider the serialized graph {0,1,2#1,2#2,2}.

The graph has a total of three nodes, and therefore contains three parts as separated by #.

First node is labeled as 0. Connect node 0 to both nodes 1 and 2.
Second node is labeled as 1. Connect node 1 to node 2.
Third node is labeled as 2. Connect node 2 to node 2 (itself), thus forming a self-cycle.
Visually, the graph looks like the following:

       1
      / \
     /   \
    0 --- 2
         / \
         \_/
Discuss


 */
public class S146 {

	public static void main(String[] args) {

	}
	
	public UndirectedGraphNode cloneGraph(UndirectedGraphNode node) {
        if(node == null){
        	return null;
        }
        
        LinkedList<UndirectedGraphNode> queue = new LinkedList<UndirectedGraphNode>();		// BFS用的queue
        // Hashtable<node, clonedNode> 放原始node和其复制品
        Hashtable<UndirectedGraphNode, UndirectedGraphNode> ht = new Hashtable<UndirectedGraphNode, UndirectedGraphNode>();	// 去重用的ht
        UndirectedGraphNode retClone = new UndirectedGraphNode(node.label);	// 根节点的复制
    	ht.put(node, retClone);		// 把根节点和其复制品放入ht
        queue.add(node);		//添加入队列
        
        while(!queue.isEmpty()){
        	UndirectedGraphNode cur = queue.remove();		// 当前处理对象
        	UndirectedGraphNode curClone = ht.get(cur);	// 当前处理对象的复制品,必定在ht里,因为在前面的neighbor里已经被创建
        	
        	ArrayList<UndirectedGraphNode> neighbors = cur.neighbors;	// 得到当前原始对象的所有neighbor
        	for(int i=0; i<neighbors.size(); i++){		// 对每一个neighbor进行判断,因为有的neighbor已经被复制,有的没有
        		UndirectedGraphNode neighbor = neighbors.get(i);
        		if(ht.containsKey(neighbor)){		// 之前已经被复制过的neighbor
        			UndirectedGraphNode neighborClone = ht.get(neighbor);	// 就直接从ht里取出neighborClone
        			curClone.neighbors.add(neighborClone);		// 给curClone添加复制的neighbor
        		}else{	// 如果该neighbor没有被复制过,则新建neighborClone
        			UndirectedGraphNode neighborClone = new UndirectedGraphNode(neighbor.label);
        			curClone.neighbors.add(neighborClone);
        			ht.put(neighbor, neighborClone);		// 存储到ht里
        			queue.add(neighbor);		// 并且添加到队列里为了将来的遍历
        		}
        	}
        }
        
        return retClone;
    }

	
}


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